Shara Miller, Executive ProducerThis is a featured page

SHARA MILLER
Shara Miller, Executive Producer
EXECUTIVE PRODUCER
LUCASARTS

Q&A WITH SHARA
Dev Team ProfileTell us a little bit about yourself – who are you, what got you into games, how you got started making games as a career and what you do at Day 1 Studios or LucasArts?

I’m an Executive Producer at LucasArts, but I work really closely with the development team at Day 1 Studios on Fracture. I’ve been at LucasArts for 8 and a half years; I started here doing localization but very quickly got involved in a ton of other stuff here – and the whirlwind hasn’t stopped!

As a little kid, I was totally addicted to Pitfall and Poll Position on Atari 2600, and always spent my arcade quarters on either Centipede or Tempest. As I grew up, I became interested in anthropology and story telling. It’s pretty weird how applicable my anthropology degree has been to the process of making games!
Dev Team ProfileWalk us through a typical day – as a programmer, artist, designer, producer or other function what are you focused on accomplishing during most days?

My day is equal parts planning, problem solving, negotiating, ranting, clarifying exactly what our priorities should be, drinking coffee, rooting out new problems that may be lurking just under the surface, reading design docs and bug reports, talking with my boss about how to make our game and our department better, playing Fracture, watching other people play Fracture… and realizing by the end of the day that my original plans have to be completely redone because of whatever new and crazy monkey wrench has just been thrown into the equation.
Dev Team ProfileWhat about Fracture excites you most as a developer? What do you think will excite Fracture fans most when they get to play it for the first time?

I feel really lucky to be a witness to the process of adding a completely new game mechanic to the shooter genre. Terrain deformation is unbelievably easy to use and feels like a natural extension of my weapon set and navigation abilities. It’s also really fun to have a new way to play with physics: I can throw around objects in the world, see how pipes roll over hills and gulleys that I’ve created, lower the ground near an enemy and watch a box tumble down and crush them… it’s all good stuff!
Dev Team ProfileWhat is your favorite Fracture weapon or ability? Why?

I’m kind of in love with the lodestone gun right now. There are some interesting areas of the game with lava and stalactites, and you can use the lodestone to pull down the rocks and then hurl them (along with your enemies) into the lava. There are also some places where you can use the lodestone to move conveyances along on a track, which has a very satisfying feel to it.
Dev Team ProfileWhat’s your favorite game of all time? Why?

I always go back to Katamari Damacy. That game made a really big impression on me for a lot of reasons.
Back to Fracture Dev Profiles


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